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Thursday, 2 April 2015


10 Secrets You Should Have Learned with Your Software Engineering Degree – But Probably Didn’t...


1. Version control systems

It’s perhaps the biggest omission in computer science curricula. Institutions of higher education teach how to create source code for programs, but usually ignore everything about the management of that code. Every programmer should know how to create repositories, edit and commit code, and branch and merge effectively as part of a project workflow using Git or Subversion. Knowing about version control systems also means that you’ll know better than to work for any organization that doesn’t use one.

2. How to write

Working as a programmer is more than just writing in a programming language. You also have to write release notes for your projects. You write commit messages for version control. You write tickets for bugs in the system. All of these and many more require clear, effective English communication – a skill that computer science programs seldom emphasize.

3. Regular expressions

Regexes are a language all their own, and every modern programmer needs to be adept in their use. Every programming language supports regexes or has standard libraries to work with them. If part of your code assignment is to validate that a part number is five letters, a dash and a digit, you should be immediately able to express that as /^[A-Z]{5}-\d$/.

4. Using libraries

It’s 2014, and nobody needs to use a regular expression to extract the hostname from a URL. Every modern programming language includes a standard library of common functionality, or has standard libraries easily available.
Programmers need to understand that code that has already been written, tested, and debugged is going to be better quality than new code that she has to create. Even more important, code that doesn’t have to be written can be implemented much faster.

5. SQL

As someone said to me at a meetup recently, “All the SQL I know I learned on the job. Why are databases an elective? What doesn’t use a database?”
The era of storing data in flat files is over. Everything goes into and out of a database, and SQL is the language that’s used to retrieve it. SQL is also a declarative language, not a procedural language, and so requires learning a new way of thinking about problem solving. But every programmer should understand the basics of database normalization and be able to do SELECTs (including basic INNER and OUTER JOINs), INSERTs, UPDATEs and DELETEs.

6. Tool usage: IDEs, editors, CLI tools

A carpenter would never complete an apprenticeship knowing how to use a only hacksaw, so it’s astonishing that schools can turn out CS graduates who know only Notepad or pico. It’s the job of programming tools to help manipulate the source code and all other data in the computer to make the programmer’s life easier. The Unix command line, shell scripting, find, grep, and sed should be part of every programmer’s knowledge set.

7. Debugging

Every programmer should be able to debug with an interactive debugger or by sprinkling print statements liberally throughout the code. The ability to track down a problem through stepwise refinement is too important to be left for programmers to learn by the seat of their pants.

8. Defensive programming

Even rockstar programmers are fallible, much of the world is out of our control, and things will go wrong. Defensive programming is about understanding that simple truth. If things didn’t go wrong, we wouldn’t have to check file opens for success, or assert that customer IDs are valid integers, or to test our code to make sure that it works properly.
Programmers need to grasp that compiler warnings are helpful tools that make life easier, not nuisances to be avoided. Every programmer should know why each PHP program should start with
error_reporting(E_ALL), or each Perl program with use strict; use warnings;.

9. Teamwork

Very few programming jobs allow you to work entirely on your own–and those that do are often intellectually crippling and leave you a worse programmer than when you started. Your code must interact with code written by others, or often be intermingled with code from others. No matter how talented, a programmer who can’t collaborate on projects with others has negative productivity, and quickly becomes a liability to the organization.

10. Working on existing code

In school, every class assignment is a new, greenfield project. That’s not how it works in the real world. The first thing that happens to new hires is they get assigned to fix ticket #8347 in the bug tracking system. After that, they have to add a small new complementary feature to an existing system with an established codebase. Designing new code comes months later, if they’re lucky.

SOURCE:  http://blog.newrelic.com/2014/06/03/10-secrets-learned-software-engineering-degree-probably-didnt/

Top 10 Concepts That Every Software Engineer Should Know...>>>>


The future of software development is about good craftsmen. With infrastructure like Amazon Web Services and an abundance of basic libraries, it no longer takes a village to build a good piece of software. These days, a couple of engineers who know what they are doing can deliver complete systems. In this post, we discuss the top 10 concepts…

10. Relational Databases

Relational Databases have recently been getting a bad name because they cannot scale well to support massive web services. Yet this was one of the most fundamental achievements in computing that has carried us for two decades and will remain for a long time. Relational databases are excellent for order management systems, corporate databases and P&L data

At the core of the relational database is the concept of representing information in records. Each record is added to a table, which defines the type of information. The database offers a way to search the records using a query language, nowadays SQL. The database offers a way to correlate information from multiple tables.
The technique of data normalization is about correct ways of partitioning the data among tables to minimize data redundancy and maximize the speed of retrieval.

9. Security

With the rise of hacking and data sensitivity, the security is paramount. Security is a broad topic that includes authentication, authorization, and information transmission.
Authentication is about verifying user identity. A typical website prompts for a password. The authentication typically happens over SSL (secure socket layer), a way to transmit encrypted information over HTTP. Authorization is about permissions and is important in corporate systems, particularly those that define workflows. The recently developed OAuth protocol helps web services to enable users to open access to their private information. This is how Flickr permits access to individual photos or data sets.
Another security area is network protection. This concerns operating systems, configuration and monitoring to thwart hackers. Not only network is vulnerable, any piece of software is. Firefox browser, marketed as the most secure, has to patch the code continuously. To write secure code for your system requires understanding specifics and potential problems.

8. Cloud Computing

In our recent post Reaching For The Sky Through Compute Clouds we talked about how commodity cloud computing is changing the way we deliver large-scale web applications. Massively parallel, cheap cloud computing reduces both costs and time to market.
Cloud computing grew out of parallel computing, a concept that many problems can be solved faster by running the computations in parallel.
After parallel algorithms came grid computing, which ran parallel computations on idle desktops. One of the first examples was SETI@home project out of Berkley, which used spare CPU cycles to crunch data coming from space. Grid computing is widely adopted by financial companies, which run massive risk calculations. The concept of under-utilized resources, together with the rise of J2EE platform, gave rise to the precursor of cloud computing: application server virtualization. The idea was to run applications on demand and change what is available depending on the time of day and user activity.
Today's most vivid example of cloud computing is Amazon Web Services, a package available via API. Amazon's offering includes a cloud service (EC2), a database for storing and serving large media files (S3), an indexing service (SimpleDB), and the Queue service (SQS). These first blocks already empower an unprecedented way of doing large-scale computing, and surely the best is yet to come.
7. Concurrency
Concurrency is one topic engineers notoriously get wrong, and understandibly so, because the brain does juggle many things at a time and in schools linear thinking is emphasized. Yet concurrency is important in any modern system.

Concurrency is about parallelism, but inside the application. Most modern languages have an in-built concept of concurrency; in Java, it's implemented using Threads.
A classic concurrency example is the producer/consumer, where the producer generates data or tasks, and places it for worker threads to consume and execute. The complexity in concurrency programming stems from the fact Threads often needs to operate on the common data. Each Thread has its own sequence of execution, but accesses common data. One of the most sophisticated concurrency libraries has been developed by Doug Lea and is now part of core Java.

6. Caching

No modern web system runs without a cache, which is an in-memory store that holds a subset of information typically stored in the database. The need for cache comes from the fact that generating results based on the database is costly. For example, if you have a website that lists books that were popular last week, you'd want to compute this information once and place it into cache. User requests fetch data from the cache instead of hitting the database and regenerating the same information.

Caching comes with a cost. Only some subsets of information can be stored in memory. The most common data pruning strategy is to evict items that are least recently used (LRU). The prunning needs to be efficient, not to slow down the application.
A lot of modern web applications, including Facebook, rely on a distributed caching system called Memcached, developed by Brad Firzpatrick when working on LiveJournal. The idea was to create a caching system that utilises spare memory capacity on the network. Today, there are Memcached libraries for many popular languages, including Java and PHP.

5. Hashing

The idea behind hashing is fast access to data. If the data is stored sequentially, the time to find the item is proportional to the size of the list. For each element, a hash function calculates a number, which is used as an index into the table. Given a good hash function that uniformly spreads data along the table, the look-up time is constant. Perfecting hashing is difficult and to deal with that hashtable implementations support collision resolution.

Beyond the basic storage of data, hashes are also important in distributed systems. The so-called uniform hash is used to evenly allocate data among computers in a cloud database. A flavor of this technique is part of Google's indexing service; each URL is hashed to particular computer. Memcached similarly uses a hash function.
Hash functions can be complex and sophisticated, but modern libraries have good defaults. The important thing is how hashes work and how to tune them for maximum performance benefit.

4. Algorithmic Complexity
There are just a handful of things engineers must know about algorithmic complexity. First is big O notation. If something takes O(n) it's linear in the size of data. O(n^2) is quadratic. Using this notation, you should know that search through a list is O(n) and binary search (through a sorted list) is log(n). And sorting of n items would take n*log(n) time.

Your code should (almost) never have multiple nested loops (a loop inside a loop inside a loop). Most of the code written today should use Hashtables, simple lists and singly nested loops.
Due to abundance of excellent libraries, we are not as focused on efficiency these days. That's fine, as tuning can happen later on, after you get the design right.
Elegant algorithms and performance is something you shouldn't ignore. Writing compact and readable code helps ensure your algorithms are clean and simple.

3. Layering

Layering is probably the simplest way to discuss software architecture. It first got serious attention when John Lakos published his book about Large-scale C++ systems. Lakos argued that software consists of layers. The book introduced the concept of layering. The method is this. For each software component, count the number of other components it relies on. That is the metric of how complex the component is.

Lakos contended a good software follows the shape of a pyramid; i.e., there's a progressive increase in the cummulative complexity of each component, but not in the immediate complexity. Put differently, a good software system consists of small, reusable building blocks, each carrying its own responsibility. In a good system, no cyclic dependencies between components are present and the whole system is a stack of layers of functionality, forming a pyramid.
Lakos's work was a precursor to many developments in software engineering, most notably Refactoring. The idea behind refactoring is continuously sculpting the software to ensure it'is structurally sound and flexible. Another major contribution was by Dr Robert Martin from Object Mentor, who wrote about dependecies and acyclic architectures
Among tools that help engineers deal with system architecture are Structure 101 developed by Headway software, and SA4J developed by my former company, Information Laboratory, and now available from IBM.

2. Conventions and Templates

Naming conventions and basic templates are the most overlooked software patterns, yet probably the most powerful.

Naming conventions enable software automation. For example, Java Beans framework is based on a simple naming convention for getters and setters. And canonical URLs in del.icio.us: http://del.icio.us/tag/software take the user to the page that has all items tagged software
Many social software utilise naming conventions in a similar way. For example, if your user name is johnsmith then likely your avatar isjohnsmith.jpg and your rss feed is johnsmith.xml.
Naming conventions are also used in testing, for example JUnit automatically recognizes all the methods in the class that start with prefix test.
The templates are not C++ or Java language constructs. We're talking about template files that contain variables and then allow binding of objects, resolution, and rendering the result for the client.
Cold Fusion was one of the first to popularize templates for web applications. Java followed with JSPs, and recently Apache developed handy general purpose templating for Java called Velocity. PHP can be used as its own templating engine because it supports eval function (be careful with security). For XML programming it is standard to use XSL language to do templates.
From generation of HTML pages to sending standardized support emails, templates are an essential helper in any modern software system.

1. Interfaces

The most important concept in software is interface. Any good software is a model of a real (or imaginary) system. Understanding how to model the problem in terms of correct and simple interfaces is crucial. Lots of systems suffer from the extremes: clumped, lengthy code with little abstractions, or an overly designed system with unnecessary complexity and unused code.

Among the many books, Agile Programming by Dr Robert Martin stands out because of focus on modeling correct interfaces.
In modeling, there are ways you can iterate towards the right solution. Firstly, never add methods that might be useful in the future. Be minimalist, get away with as little as possible. Secondly, don't be afraid to recognize today that what you did yesterday wasn't right. Be willing to change things. Thirdly, be patient and enjoy the process. Ultimately you will arrive at a system that feels right. Until then, keep iterating and don't settle.

SOURCE:  http://readwrite.com/2008/07/22/top_10_concepts_that_every_software_engineer_should_know